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Blender Inside and Out: Learning Blender for experienced 3D Artists (2012)
English | Size: 2.31 GB
Category: Tutorial

his training DVD is intended for experienced 3D artists that wish to quickly learn and adapt to Blender. Through this DVD you will become familiar with many of the standard tools Blender offers, be introduced to the way Blender works and be given a tour of many of the bells and whistles Blender offers through it's advanced feature set.

Chapter 1: Getting Started
1.Touring the interface
2.Navigating the viewport with pan, rotate and zoom and Changing Views
3.Selection tools
4.Transform tools
5.Using the Search box to find almost anything

Chapter 2: Making Blender work for you
1.Customizing the interface layout
2.Touring the User Preferences
3.Customizing hotkeys to your preference

Chapter 3: Mesh Modeling
1.Adding and removing objects
2.Using the 3D Cursor
3.Object Mode VS. Edit Mode
4.Mesh selection tools
5.Object Snapping
6.Mesh snapping
7.Extrude and inset
8.Bridge and spin
10.Loop Cuts
12.Vertex Connect
14.Welding/Merging and Collapse
15.Vertex and Edge Slide
16.Dissolve and Delete
17.Using modifiers for non destructive modeling
18.Smoothing Groups

Chapter 4: UV Unwrapping
Using sample head model
1.Setting Seams and Unwrapping
2.Modifying UVs
3.Sculpting UVs
4.Stitching UVs
5.Other Unwrap modes

Chapter 5: Using Blender's Animation System
1.Using the timeline, dope sheet, action editor, and graph editor
2.Inserting and removing keyframes
3.Using Keying Sets
4.Working with armatures/skeletons

Chapter 6: Materials, Lighting and Rendering
1.Working with the camera
2.Blender Internal Render Engine
3.Cycles Render Engine

Chapter 7: Using Add-ons for Extra Functionality
1.Dynamic Spacebar Menu
2.Copy Attributes Menu
3.Sun Position

Chapter 8: Working with Data and Importing Assets
1.Understanding how Blender handles Objects Vs. Data
2.Linking and Appending assets
3.Using Linked Groups

Chapter 9: Solving Common Problems and Tips for Success
1.Dynamics not following parent
2.Odd modifier results
3.Inconsistent smooth shading
4.Getting Blender support
5.Using Development builds for bug fixes and updates
6.Submitting bug reports

Chapter 10: Bells and Whistles
Miscellaneous topics to showcase and tease other powerful parts of Blender that are
out of the scope of this DVD to cover in detail
2.Smoke simulation
3.Node compositor and Render Layers
4.Texture map baking

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Tags: Blender, Artists, Experienced, Learning, Inside

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