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Animating For Unity 3d In 3ds Max
Animating for Unity 3D in 3ds Max
MP4 | Video: 720p | Duration: 1:19:12 | English | Subtitles: VTT | 255.7 MB


Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine. Author Adam Crespi shows you how to export three different rig systems from 3ds Max (standard bone, Character Studio, and CAT), define what parts of the model transition over, and verify and configure the import in Unity. Plus, learn to split clips and transition between states with Unity's Mecanim animation system.

Topics include:
Setting pivot pointsUsing standard naming conventionsSetting the root nodePosition object for exportExporting the animationTesting the animation in UnitySetting states and transitions in Mecanim

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Tags: Animating

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