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MetalX8 Part2 - HardSurface UVs Unfolding in Maya

This is the second Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.

In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.

This Tuto is recommended for an intermediate/confirme level in modeling. I don't explain basic tools. Don't forget to look at MetalX8-Part1 for all the modeling process.

Most of the parts are recorded during my Livestream.

MetalX8 Part3 - Texturing and LookDev with Quixel Arnold

This is the third Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.

In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.

I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.

This Tuto is recommended for an intermediate level. I don't explain basic tools.

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