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Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.

Topics include:

Importing characters and setting scale
Setting up the controller
Creating transitions
Scripting the controls
Adding layers and layer masks
Handling nonhumanoid appendages
Configuring blend trees
Controlling states with speed
Adding a multistate jump
Targeting with IK (inverse kinematics)
Setting up generic rigs
Testing the character in the game

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Tags: Animating, Characters, Mecanim

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