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The Gnomon Workshop: Introduction to Redshift for Maya with Christophe Desse
The Gnomon Workshop – Introduction to Redshift for Maya
Duration 4h 23m Project Files Included MKV

In this introduction to the Redshift renderer, Christophe Desse shares his experience with harnessing the power of GPU rendering.
All of the core features necessary to integrate Redshift into your workflow are discussed and demonstrated including Materials, Texturing, Subsurface Scattering, Depth-of-Field, Motion Blur, Photometric Exposure, Render Proxies, Physical Sun/Sky Lighting, Global Illumination. Christophe also delves into how to set-up a back plate for lighting/shadow integration with live-action elements. Using a variety of high-quality examples, Christophe has prioritized that the student will understand both the technical and creative aspects of using Redshift for Maya. Whether you are new to rendering or an experienced artist switching from another engine, this title will help get you up and running in little time, thanks to Redshift’s intuitive workflow, speed and notable ease of use compared to other renderers.

Duration: 263 Minutes
Format: HD 1920x1080

Chapter List
00. Preview
01. Introduction
02. Overview
03. Shader
04. Camera
05. Proxy
06. SSS Blend
07. Blend
08. Motion Blur
09. Car Rendering Hands on Part 1
10. Car Rendering Hands on Part 2
11. Car Rendering Hands on Part 3
12. Car Rendering Hands on Part 4
13. SSS Applied
14. Back Plate Integration
15. Using Textures
16. NPR
17. The Power of Blend Material
18. Environment Shader


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Tags: Gnomon, Workshop, Introduction, Redshift, Christophe

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