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Photoshop CS5 Extended One-on-One  3D Scenes
Photoshop CS5 Extended One-on-One: 3D Scenes
WEBRip | MOV + Project files | English | 960 x 540 | AVC ~155 kbps | 15 fps
AAC | 96.0 Kbps | 48.0 KHz | 2 channels | 8h 51mn | 2.72 GB
Genre: eLearning Video / Adobe Photoshop

In the third installment of the Photoshop CS5 Extended One-on-One series, auth Deke McClelland shows how to build, light, and render realistic 3D scenes in Photoshop CS5 Extended. Providing a systematic approach to scene building, the course explains how to produce reflections and refractions, balance the interplay of light and shadow, and frame scenes with 3D cameras. Exercise files accompany the course.

Topics include:
* Building complex 3D objects from simple shapes
* Maintaining control over objects in a scene
* Extruding and positioning glass
* Illuminating a scene with precisely positioned lights
* Modifying light attributes such as Attenuation and Falloff
* Changing shadows on a mesh-by-mesh basis
* Passing light through an opaque object
* Understanding depth of field and field of view
* Aligning lights and cameras
* Rendering stereoscopic 3D artwk
Introduction 36m 15s
Welcome to One-on-One 01m 36s
Making Photoshop your default image edit on a PC 04m 02s
Making Photoshop your default image edit on a Mac 05m 53s
Installing the dekeKeys keyboard shtcuts 04m 10s
Remapping Mac OS shtcuts 04m 00s
Establishing the best col settings 03m 53s
Constructing the ideal wkspace 03m 25s
Adjusting the interface settings 03m 06s
Establishing the best preference settings 06m 10s
13. Advanced Scene-Building 01h 22m
Understanding the disciplined approach to scenes 00m 58s
Beginning an ambitious 3D scene 06m 41s
Staking your claim with the camera 05m 51s
Taking the disciplined approach 07m 19s
Building a complex Repoussé element 07m 53s
Taking control of Repoussé bevels 05m 57s
Mastering the spherical panama 05m 06s
Opening up a spherical panama 03m 42s
Using a diffuse texture as a layer effect 07m 12s
Embossing text with bump maps 05m 42s
Partnering bump maps with diffuse textures 08m 12s
Automating Repoussé with an action 04m 57s
Combining 3D layers with Merge Down 08m 34s
Nesting objects in regular increments 04m 13s
14. Wking with Glass 37m 42s
A scene's best suppting material 00m 40s
Extruding and positioning glass 06m 30s
Introducing refraction 07m 44s
Adjusting a double refraction effect 07m 45s
Creating a reflective lens 05m 16s
Creating a "diffuse reflection" 03m 56s
Adding depth and highlights in 2D 05m 51s
15. Lighting Your Scene 01h 53m
Igniting the cols in your scene with light 01m 35s
Making sense of a single-mesh scene 05m 43s
Identifying and naming materials 07m 36s
Establishing a base camera and light 06m 56s
Creating and positioning point lights 08m 31s
Precisely positioning lights 09m 40s
Col, softness, and attenuation 06m 01s
Capturing a light with Gloss and Shine adjustments 05m 09s
Making a patterned, textured surface 06m 48s
Creating a highly polished hardwood flo 09m 32s
Using the Hotspot and Falloff options with a spotlight 08m 03s
Placing and pointing a spotlight 08m 37s
Aligning a light to the camera angle 06m 34s
Moving cameras and lights 09m 11s
Adding a 2D sky to a 3D window 06m 44s
Resolving ray tracing mistakes 07m 19s
16. Advanced Lights and Shadows 01h 45m
Darkness conveys depth 00m 56s
Shining light through a window 07m 34s
Using a 3D postcard as a light shield 08m 01s
Adjusting an infinite light source 05m 41s
Adding two new models to a scene 08m 15s
Looking through many objects in a scene 07m 40s
Changing shadows on a mesh-by-mesh basis 04m 39s
Adding a 3D postcard sky 06m 52s
Passing light through an opaque object 03m 24s
Diffuse texture vs. self-illumination 05m 47s
Designing a custom reflection map 08m 48s
Shielding the distant edge of a scene 04m 54s
Casting light through an opacity map 09m 30s
Employing an image-based light 07m 05s
Making wall art with a 3D postcard 07m 41s
Creating a Repoussé picture frame 08m 56s
17. Mastering the Camera 01h 06m
Fget the Zoom and Hand tools 00m 52s
Aligning the ground plane to a photograph 06m 08s
Creating the perfect straight-on view 03m 26s
Positioning a 3D scene as an object 04m 26s
Using an thographic camera 06m 34s
Sinking a scene into the ground plane 06m 27s
Designing shiny surfaces 07m 32s
Making a seamless image-based light 09m 49s
Lighting a facty-new 3D car 07m 42s
Adding metallic paint and tire treads 06m 36s
Depth of field vs. field of view 07m 21s
18. The Art of the Mesh 01h 04m
A scene's most imptant ingredient 01m 10s
Impting independently editable meshes 07m 21s
Integrating a 3D scene into a photograph 06m 11s
Designing a content-aware diffuse texture 08m 06s
Creating a tapering hn in Repoussé 05m 44s
Using the camera to align meshes 10m 56s
Establishing symmetrical meshes 05m 51s
Employing a self-illuminated mesh 08m 04s
Creating a self-illumination map 05m 38s
Cleaning up jagged highlights 05m 14s
19. Customizing the Render 23m 33s
Crafting the final 3D product 00m 35s
Photoshop's 3D rendering presets 04m 49s
Making line art without re-rendering 02m 30s
Wking with the Face Style options 06m 31s
Wking with the Edge and Vertex Style options 04m 31s
Rendering a stereoscopic 3D artwk 04m 37s
Conclusion 01m 03s
Until next time 01m 03s

Photoshop CS5 Extended One-on-One  3D Scenes

Photoshop CS5 Extended One-on-One  3D Scenes

Photoshop CS5 Extended One-on-One  3D Scenes

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Tags: Photoshop, Extended, Scenes

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