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Hard Surface Sculpting In Zbrush

Hard Surface Sculpting In Zbrush | 1.41 GB

Toms super clean hard surface work has garnered him lots of attention in the artistic community. And he does all of his work in ZBrush! His unique workflow allows him to create highly polished hard-surface mechs and weapons. Tom Paul is a great prospect in the world of 3D art.
The 5 most important lessons:
Understand Tom's legendary hard surface techniques and workflows.
Rapidly produce highly detailed hard surface parts, like engines, gatling guns and more.
Grasp the complex task of building a detailed mech from start to finish.
Understand the fundamentals of mech and hard surface design.
Easily create visually appealing looking through dynamic posing.

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Tags: Surface, Sculpting, Zbrush

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