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The Gnomon Workshop: Demystifying Substance Designer
The Gnomon Workshop Demystifying Substance Designer an artistic approach with Christophe Desse | 3.46 GB

n this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets.
As the title implies, the goal of this title is to remove the fears and inhibitions that could arise when presented with such a powerful a node based texturing system. The first part of the lecture is an introduction to the tools, with an overview of rendering in iray. Christophe then delves into the main project where an airplane and pilot are fully textured using a simple but effective approach. In conclusion, the project is rendered first in iray within substance designer, and then in Redshift for Maya

Intro Project Part 1
Intro Project Part 2
Intro Project Part 3
Intro to Pilot
Pilot Part 1
Pilot Part 2
Plane Part 1
Plane Part 2
Advanced Preview
Final Render


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Tags: Gnomon, Workshop, Demystifying, Substance, Designer

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