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Game Physics - Extend Unity 3D's Physics Engine in C# Code

Game Physics - Extend Unity 3D's Physics Engine in C# Code
6 Hours | Video: AVC (.mp4), 1280x720, 381 Kbps, 30 fps | Audio: AAC @ 58 Kbps, 2 ch, 44.1 KHz | 1.40 GB
Genre: eLearning | Instructed by Ben Tristem | Language: English

Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.
earn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.

I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don't then check out my Complete Unity Developer course.

Why would you take this course?

To understand game physics better.
Practice creating your own physics components.
Improve your knowldge of Newtons Laws of Motion.
There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.

See you in there!

What are the requirements?

You need to be comfortable with Unity 3D
You need to be comfortable with C# scripting.
You should be able solve basic algebra equations.

What am I going to get from this course?

Over 49 lectures and 6 hours of content!
Translate new laws of physics to code.
Understand how game engine physics works.
Extend the capabilities of Unity 3Ds physics engine.
Transfer this knowledge to other game engines.

What is the target audience?

This course is ideal for you if you're running into the limits of your game engine's physics.
If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight.
This course is probably not for you if you're a physics PhD, who is already confident in coding!
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Tags: Physics, Extend, Physics, Engine

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