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Learn how to create a fully interactive painting tool in Unity 3D, from scratch, using C# and MonoDevelop.

Have you ever wondered how those amazing tools on the Unity Asset Store are created? Have you ever needed a Vertex Painter tool for your own game development projects? Then this course is just for you!

Throughout this course we will take you step by step through the creation of your very own Vertex Painter tool inside of Unity3D! The tool that we create together will allow you to paint vertex colors, save out colors to color palettes and show you have to create a brush that control falloff, opacity, and size.

By the end of this course you will have gained the knowledge and confidence to build your own vertex painter tool inside of Unity3D, and other tools that your game development projects might need!

What are the requirements?

Need to have a basic understanding of C#
Need to have a basic understanding of Unity 3D
Having a basic understanding of creating custom inspector editors is a plus.
A copy of Unity 3D is needed
What am I going to get from this course?

Over 13 lectures and 3 hours of content!
Build your own interactive vertex painter tool for Unity 3D
Create complex Scene View Tools with custom interactivity
Understand more advanced Unity Tools development tricks and tips
Utilize your understanding of customizing the user experience with your own tools
What is the target audience?

If you have no prior C# experience, then you might want to brush up a bit on that first
If you have created simple tools in Unity, then this course will take you to the next level of Tools development
If you want to learn how to make tools for Unity then this course is for you!




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Tags: Creating, Vertex, Painter

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