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Action and Close-up Animation - Animation Techniques with Burke Roane|3.08Gb

BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Burke Roane focuses on two action oriented game cinematic shots.

He discusses the different stages of animation and explains what is expected from animators in a production environment. He compares and contrasts different computer animation techniques, and shows how to reach a high level of refinement in your shots. From start to finish, Burke explains in great detail how to work in an organized and efficient way, but more importantly he talks about the creative process of animation and how that process guides his workflow.

Splined vs. Stepped Blocking
Animation Stages
Reference Footage
Refining a Shot
Animating in a Production Environment
Facial Animation
Tips for Animating Action Shots
Efficient Workflows for Creativity

First Production Meeting
Tips, Lingo, and Approaches to Blocking
Second Production Meeting
Blocking the Jump
Blocking the Landing
Adding Detail to the Animation
Finishing the Animation
Third Production Meeting
The Cigar Shot


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Tags: Animation, Techniques, Action

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