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Computer Desktop Wallpapers Collection. Part (1950)
90 JPG | 1680X1050 - 3840X2160 | 115 Mb
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Principles of Computer Hardware, 4 edition
Alan Clements, "Principles of Computer Hardware, 4 edition"
2006 | ISBN-10: 0199273138 | 672 pages | PDF | 76 MB
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Laptop computer with web page
21 UHQ JPEG | 6734x7849 px | 300 dpi | 181 MB
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Coursera Stanford University - Computer Science 101 (2018)

Coursera: Stanford University - Computer Science 101
WEBRip | English | MP4 + PDF Slides | 960 x 540 | AVC ~93.5 kbps | 29.970 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | Subs: English (.srt) | 6h 35mn | 775.7 MB
Genre: eLearning Video / Computer Science, Development, Programming
CS101 teaches the essential ideas of Computer Science for a zero-prior-experience audience. Computers can appear very complicated, but in reality, computers work within just a few, simple patterns. CS101 demystifies and brings those patterns to life, which is useful for anyone using computers today.

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Python 3 X For Computer Vision
Python 3.x for Computer Vision
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 311 MB
Genre: eLearning | Language: English


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Computer Science Principles The Internet
Computer Science Principles: The Internet
MP4 | Video: 720p | Duration: 59:30 | English | Subtitles: VTT | 245.8 MB


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How Computer Databases Work: Overcoming the Black Box Mentality

How Computer Databases Work: Overcoming the Black Box Mentality
English | 2016 | ASIN: B01N0S2O6K | 156 pages | PDF+EPUB | 22 Mb
As far as the world is concerned, I died on June 7, 1954. I died young, too young. So now I have been given a second chance to live. To you I am a ghost; as far as I am concerned, I am fully alive.
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Computer Manual in MATLAB to Accompany Pattern Classification, Second Edition
English | Apr. 8, 2004 | ISBN: 0471429775 | 738 Pages | PDF | 11 MB
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Space Time Play: Computer Games, Architecture and Urbanism: the Next Level

Space Time Play: Computer Games, Architecture and Urbanism: the Next Level by Friedrich von Borries and Steffen P. Walz
English | 2007 | ISBN: 9783764384142 | 496 pages | PDF | 11.23 MB
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments.
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Computer Desktop Wallpapers Collection. Part (1940)
109 JPG | 1680X1050 - 3840X2160 | 112 Mb
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