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Solid Angle Maya to Arnold 2.0.2.4 for Maya.2016-2018


Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018 | 164.7 mb

Solid Angle has released version 2.0.2.4 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.5 core.

2.0.2.4

Release Date: October 19, 2017

This version uses the Arnold 5.0.1.5 core.

This bugfix release fixes the following issues:
- Fixed crashes in IPR when an instanced shape is modified
- "Export all shading groups" was always reset to false, and wasn't taken into account by "export-ass-and-kick" renders.

#3202 "export ass and kick" ignores the state of the "Export All Shading Groups" flag.
#3199 Crashes with instances when shape is modified
#3204 Export all shading groups option is always reset to false

5.0.1.5

Bug fixes
#6242 Crash when removing a procedural node
#6254 trace_set: crash when destroying shader
#6255 sss_irradiance_shader fails with closure-based shaders
#6286 Volume shader: crash when connected as atmosphere shader
#6288 Miscellaneous crashes (empty nurbs, empty implicit, atmosphere shadow_matte)
#6292 Deep Driver: write errors hang the render
#6293 Deep driver: append does not work with overscan renders
#6294 Bucket call back: user bucket coords should be snapped to bucket grid
#6295 Crash when saving empty ginstance with open_procs enabled
#6297 Camera differential evaluation can cause crashes or hangs with OSL shaders linked to camera
#6258 Range shader can sometimes ouput infinite or nan

About Solid Angle Maya to Arnold. Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.

About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle's customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in "Guardians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", and "Alice in Wonderland", to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and ShiChuang.

About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.

Product: Solid Angle Maya to Arnold
Version: 2.0.2.4
Supported Architectures: x64
Website Home Page :
http://www.solidangle.com

Language: english
System Requirements: PC
Supported Operating Systems: ShiChuang 7 and later
Software Prerequisites: Autodesk Maya 2016 and above
Size: 164.7 mb

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Tags: Arnold

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