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iPhone Games Projects
iPhone Games Projects
Ap--ss | ISBN: 1430219688 | PDF | 280 pages | 5.9 MB

Book Description
iPhone games are hot! Just look at the App Store. Over 25% of apps are games, and 70% of the most popular apps are games. Surprised? Of course not! We抳e all filled our iPhones with games, and each of us hopes to develop the next best-selling, hottest game!

This book is a collection of must-know information from master independent iPhone game developers. Find out how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. It抯 loaded with practical tips for efficient development and creating compelling, totally addictive gaming experiences. And it抯 not all talk! It抯 packed with code that you can download and use to realize your own great ideas.

This book抯 authors are responsible for some of the all-time most popular and talked-about games:

Brian Greenstone developed Enigmo and Cro-Mag Rally.
Aaron Fothergill developed Flick Fishing.
Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
Mike Kasprzak抯 Smiles was a finalist in the IGF 2009 Best mobile game competition.
PJ Cabrera, Richard Zito and Matthew Aitken (Quick Draw, Pole2Pole), Joachim Bondo (Deep Green), and Olivier Hennessy and Clayton Kane (Apache Lander), have received glowing reviews and accolades for their games.

Pair iPhone Games Projects with Apress抯 best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you抣l have everything you need to create the next game to top the sales charts.

What you抣l learn

Optimizing games using iPhone SDK tools such as Instruments and Shark, and optimizing your graphics and sound files for the best performance
Insight into the art and craft of game design
Implementing social networking into your game with RESTful web services
Tips on rapid game development with C on iPhone
Increasing your market by developing games that run on the iPhone, Mac OS X, Linux, and Windows
Creating multiplayer iPhone games

Who is this book for?

All iPhone game developers, and anyone with an iPhone who wants to know how to make games

About the Author
PJ Cabrera is a software engineer with more than 12 years of experience developing infor- mation systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

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Tags: Projects, IPhone

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