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CRYENGINE Game Development Blueprints

CRYENGINE Game Development Blueprints By Richard Gerard Marcoux III, Chris Goodswen, Riham Toulan
2015 | 322 Pages | ISBN: 1784399876 | PDF | 11 MB

Perfect the art of creating CRYENGINE games through exciting, hands-on game development projectsAbout This BookCreate CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the bookWhat You Will LearnCreate a CRYENGINE game from scratch with the Game Starter-kit Add custom methods to allow the player/AI to use a weapon Create complete "start" and "end" game menus using Scaleform and C++ Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR―the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful tools

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Tags: CRYENGINE, Development, Blueprints

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