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3ds Max: Advanced Materials

3ds Max: Advanced Materials
Size: 566 MB | Duration: 2h 35m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Aesthetically pleasing and believable materials require advanced tools and techniques, such as physically based rendering (PBR).
With the addition of the Physical Material and the ART renderer, 3ds Max now provides the widest range of features available for shading objects. These tools allow you to create more realism with less effort, and achieve photorealistic results in hours or minutes, not days. Join Aaron F. Ross in this course as he explores the advanced materials in 3ds Max 2017. Learn how to control PBR materials to achieve desired looks, including metal, glass, skin, and stone, and use hard surface material parameters, ray tracing, complex shading networks, and advanced mapping techniques such as displacement and procedural mapping.

Topics include:

* Storing materials in sample slots
* Understanding XREFs and materials
* Rendering the Physical Material in ART
* Balancing reflections
* Setting custom reflectance
* Adding a clear coat
* Controlling physical transparency with ray tracing
* Backlighting with ray tracing
* Building shading networks
* Using advanced mapping techniques

3ds Max: Advanced Materials

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Tags: Advanced, Materials

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