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Authoring Real-time Destruction in Unity 5
Authoring Real-time Destruction in Unity 5
Duration 2h 13m | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, 2 ch | 598MB
Genre: eLearning | Language: English | Project Files Included

Realtime destruction systems are a great way to enhance gameplay for many different types of games, and thanks to the performance of modern physics engines and increased power of gaming hardware, these systems are suitable for a wide range of applications. In this course, Authoring Real-time Destruction in Unity 5, you'll create a destruction FX system to simulate a wooden bridge collapse using rigid bodies, physics joints, and particle effects, as well as write some C# code to provide art direction control and allow you to choreograph the destruction sequence. First, you'll add different collider shapes to objects in the scene to determine best approximate fit. Next, you'll learn and understand the reasons for using fixed physics joints and then create one manually to see how they work. Finally, you'll learn about the benefits of particle effects and then create a debris emitter and dust emitter. By the end of this course, you'll be able to create a wide range of destruction systems, from bridges and buildings, to environments and vehicles. Required Software: Unity v5.3.5.

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Tags: Authoring, Destruction

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