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In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of uving. We will then take our assets to zbrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the zbrush sculpts to render tiling texture flats that we can composite in Photoshop. I will be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally we are going to set up a scene in marmoset for the final presentation. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.

Chapter 1 - Intro
00:41

Chapter 2 - UVing the Pillar
15:29

Chapter 3 - UVing the Door
07:14

Chapter 4 - UVing the Door 02
05:48

Chapter 5 - Tiling Textures Preparation
09:25

Chapter 6 - Sculpting the Pillar
07:12

Chapter 7 - Sculpting the Pillar 02
10:29

Chapter 8 - Sculpting the Pillar 03
05:04

Chapter 9 - Sculpting the Pillar 04
10:01

Chapter 10 - Sculpting the Door
19:26

Chapter 11 - Finishing the Pillar
10:17

Chapter 12 - Sculpting the Tiling Texture
07:50

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Tags: DMotive, Stylized, Dungeon

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