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Flippednormals: The Complete MODO to ZBrush Workflow
Flippednormals - The Complete MODO to ZBrush Workflow

MODO and ZBrush are two incredibly powerful tools which enhances any artistís arsenal significantly. In this elaborate 3D tutorial series, we will take an in-depth look at not only how we can make the two programs play well together - we will take your through an industry proven and professional workflow for creating beautiful and memorable art.
Making characters - Itís one of the hardest and most satisfying endeavors to undertake while working in 3D. Almost every 3D artist has tried it at some point, and yet there are hardly any 3D tutorials explaining how you go about doing just that. Itís high time to demystify this subject.

01 - Introduction
02 - Faster Modelling in MODO
03 - Prepare Base Mesh in MODO
04 - Customizing ZBrush
05 - Setting Up the ZBrush Project
06 - Sculpting Stage 1
07 - Auto Retopo in ZBrush
08 - Retopo Prep in ZBrush
09 - Retopo Prep in MODO
10 - Retopo in MODO
11 - Reprojecting Details in ZBrush
12 - Sculpting Stage 2
13 - UVs in MODO
14 - Working With Layers in ZBrush

15 - High Frequency Sculpting
16 - Polypainting in ZBrush
17 - Specular Roughness
18 - What is Displacement
19 - Extracting Displacement
20 - Morph Target Switch
21 - Extracting Polypaint & AO
22 - Enhacing Maps With NUKE
23 - Facial Expression
24 - Exporting Meshes & Maps From ZBrush
25 - UDIM Tiled EXRs
26 - Setting Up MODO for Rendering
27 - Lighting in MODO
28 - Post in Photoshop

Software: MODO 902, ZBrush 4R7 P3, Photoshop CS6, NUKE 9

Scene files included
Custom ZBrush interface, MODO Hotkeys & Pie Menu
Over 11 hours of content

HOmepage:

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Bonus: FlippedNormals Lighting Scenes - MODO - 40$
Our easy-to-use lighting scenes allows you to spend less time on technical hassles and more on making your work look great. The product comes packed with 12 unique lighting scenes and more than 30 different materials. All of these can be mixed and matched for even more awesome results!
We provide 6 different products - a Maya lighting scene for Vray 3, MODO lighting scene for MODO 901, 3ds Max with both Vray and Mental Ray and our newest addition, a Maya lighting scene for Arnold as well as Mental Ray.
Everything is organised neatly which enables you to render out well presented models in no time. Simply import your model, decide which kind of light setup you like, apply a material and hit render. Instantly you will have a great-looking render of your model.
We hope you will enjoy these lighting scenes for Maya, MODO and 3ds Max! If you have any questions or just want to show us your beautiful creations, please donít hesitate to contact us; we love to hear from you and canít wait to see what you will create!
If you want to test our the lighting scene before you buy it, you can download a free sample of scene number 12 below.
You can also check out an overview of the lighting scenes for Maya, MODO and 3ds Max to get an idea of how to use them and how they work.
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Tags: Flippednormals, Complete, ZBrush, Workflow

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