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Once you've completed a basic walk cycle, it's time to add character. Animator Dermot O' Connor shows how to take a basic walk and go beyond, building in personality, exaggeration, and attitude. Learn how to animate bipedal motion, stomps, sneaks, and goofy walks, and turn walks into full-on runs. Dermot also shows how to avoid common pitfalls such as jagged arcs. These techniques are 2D animation classics, and must-have skills for any animator, regardless of software.

2D Animation: Character & Attitude Walk Cycles

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Tags: Animation, Character, Attitude, Cycles

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