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Intermediate level game devs using Unity can learn how character pathfinding works in Unity 3D with Navigation Mesh

Pathfinding is a concept many AI programmers lose sleep over.

Thankfully if you are making your game with Unity, there is a built-in navigation mesh (navmesh) system that is fast, robust, and adaptive.

In this course, you will learn how to make use of this system effectively in the context of a point-and-click game (one of the best use cases for pathfinding), including the utilization of pathfinding with regards to various scenarios like jumpable gaps and dynamic obstacles.

Additionally, this tutorial also shows an example of an animation controller adapted to the acceleration-based movement behavior of Unity's navigation agent.

Before starting this course, you should be familiar with C# programming in Unity and the concept of 3D transforms as it is used in the engine.

Basic knowledge of Unity's animation system is also highly recommended.

Also, it should be noted that the game project in this tutorial is controlled using the Unity Remote 4 app, so make sure you have it installed in your device.

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Tags: Character, Pathfinding, Navigation

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