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This is the first Tutorial from a series that will establish the Kerrigan Project.
In this one I will show you my process to model a mechanical asset, using HardSurface techniques.

This Tuto is recommended for an intermediate/confirme level in modeling. I don't explain basic tools, here is more about how to use this tools.

I work with Maya 2015, but this can be reproduced in any Maya version and in any other 3D software with similar modeling tools.

I also use my own shortcuts, workflow and scripts. All of them are explain in a first 40min video. I show my organization, shortcuts, my custom shelf...

- 4H hours of Full HD 1080p - x2 speed-up (without audio)

- .ma and .fbx of the final CEG model

- Modeling Scripts

- Initial concept ref and Final high res images.



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Tags: Breakdown

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