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Advanced C# For Unity - Volume 2
Advanced C# For Unity - Volume 2
12 Lessons | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 545 MB
Genre: eLearning | Language: English




Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3DMotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting technqiues and their undelying concepts for solving real-world development problems.

Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you'll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable

Volume 2
Chapter 1 - Intro01:03
Chapter 2 - Player Movement05:02
Chapter 3 - Physics and Collisions07:23
Chapter 4 - World Space vs Local Space04:28
Chapter 5 - Coordinate Space Conversions06:11
Chapter 6 - Gravity and Jumping06:06
Chapter 7 - Quaternion Slerping05:26
Chapter 8 - Vector Projection06:54
Chapter 9 - Terrain Hovering Project02:45
Chapter 10 - Terrain Planar Movement07:27
Chapter 11 - Terrain Elevation06:54
Chapter 12 - Normal Vectors

Home Page - http://3dmotive.com/series/advanced-c-in-unity-5.html


Advanced C# For Unity - Volume 2

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