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CINEMA 4D R16 (C4D) is a vital tool for motion graphics artists, visual effects (VFX) artists, and animators alike. Whether you're just starting out in one of these fields or migrating to C4D after many years in another program, your training should begin here. In this course, author Ian Robinson covers key C4D concepts, such as object hierarchies and relationships, and the essential skills for modeling with primitive objects, splines and generator objects, subdivision surfaces, and polygons.

He also shows how to give your 3D models realistic-looking surfaces-the kind of surfaces that make objects seem bumpy, metallic, shiny, or even transparent-with materials and lighting. The final chapters of the course cover keyframe animation, camera movement, and C4D's popular MoGraph module. Dive in and learn what CINEMA 4D has in store for you.

Topics include:
Understanding the CINEMA 4D workflowNavigating the viewportsExploring the importance of object hierarchyModeling with primitives and splinesModeling with the Knife and Extrude toolsUsing Content Browser presetsDeforming objectsApplying materials and texturingCreating and manipulating light sourcesAnimating in the Timeline with keyframesControlling camera movementRendering and adjusting final render settingsCompositing in After EffectsUsing MoGraphSculptingMotion tracking

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Tags: CINEMA, Essential, Training

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