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Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Mayarl left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Topics include:
*Working out the walk timing
*Blocking out footsteps
*Animating the character's walk
*Animating a jump, including the landing and follow-through
*Blocking out and timing poses
*Creating facial expressions
*Animating a quick exit
*Adding lights
*Rendering in Maya

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Tags: Animating, Cartoon, Characters

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