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CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets
CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets | 4.4GB
In this seven hour lecture, Matthias Buehler discusses the creation of procedural digital film sets.






He focuses on a practical approach towards efficiently translating concept art into a procedurally generated set, addressing the important topics of directability and designing the modeling procedures for a specific, shot based application. He continues with introductions to Esri CityEngine and NextLimit's Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch. Using a proposed scripted render pipeline that allows rapid design iterations, he ports all geometries to Maya to render the scene in Maxwell Render, using the automatically referenced final shaders. Finally, he steps through a custom PhotoShop action, to retouch each rendering to final quality.

Chapters
Intro
Training Outline
Intro Matt And Favela Set
Copyright Notes
Training Focus And Goals
Intro To CityEngine part 1
Intro To CityEngine part 2
Intro To Maxwell Render
Intro To MEL And Python
PRT Prefs
Concept Art
Project Setup
Scripted Pipeline
Render Setup
Intro To CGA Part 1
Intro To CGA Part 2
Asset Creation
Example Set And Rule Overview
Set From Scratch Part 1
Set From Scratch Part 2
Post Work In PhotoShop
Thanks
Outro

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http://www.thegnomonworkshop.com/store/product/1140/




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Tags: CityEngine, Approach, Quality, Procedural

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