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UArtsy: Texturing A Head In ZBrush And Rendering In Marmoset with Russell Barton
UArtsy: Texturing A Head In ZBrush And Rendering In Marmoset with Russell Barton
English | 7 Lessons | .MP4 | AVC 1024x576 15 fps | AAC 96 Kbps 48.0 KHz | 306 MB
Genre: eLearning

In this Project, you will learn how to use ZAppLink to add textures from Photoshop to your model in ZBrush. From there, Russell Barton will show you how to generate normal maps, create hair cards, and create a final render in real-time with Marmoset Toolbag 2.
Lecture 1 16:05 Prepping for ZApplink and Projecting the Sides of the Face
Lecture 2 14:04 Projecting the Front of the Face
Lecture 3 16:32 Projecting the Hair
Lecture 4 17:59 Creating Albedo and Spec Maps
Lecture 5 21:23 Generating Normal Maps and Hair Card Alphas
Lecture 6 17:07 Rendering in Marmoset 2 Part 1
Lecture 7 17:08 Rendering in Marmoset 2 Part 2

Assignment Assignment 3: Create Texture Maps and Render

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Tags: UArtsy, Texturing, ZBrush, Rendering, Marmoset, Russell, Barton

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