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Creating Believable 3D Environments - The Making of Unmystified (Full)
The Gnomon Workshop - Creating Believable 3D Environments The Making of Unmystified (Full) | 3.71 GB

In this presentation, Seth Thompson shares many of the fundamental skills and insider tips he has learned during his professional career that can improve the speed of creation and the quality of 3D environments. He covers methods for controlling the viewer’s eye with strong composition, creating believablility, reference, modeling, sculpting, lighting, UVW mapping and how to quickly texture a scene with tileable and camera-projected materials. Numerous ZBrush sculpting demonstrations and explanations for 3ds Max plug-ins, including Tension Modifier, Ivy Generator, nonQuadSelector and Ultimate Painter, are provided.
Software showcased in this lecture include 3ds Max, ZBrush, Adobe Photoshop and V-Ray, however, the majority of the techniques are applicable across all 3D packages. For those interested in improving their environment workflow, Seth’s years of experience and clear passion for the subject will help develop your skills, whether you are a student or professional.

Course Material
Never Stop Learning
Folder Organization
Project evolution timelapse
A Tour of the “Unmystified” Scene File
Reference, Inspiration and Concepts
Plug-ins, Scripts and Useful Links
Tutorial Part 1: Sculpting
Tutorial Part 2: Details
Tutorial Part 3: Ivy
Tutorial Part 4: Set Dressing


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Tags: Creating, Believable, Environments, Making, Unmystified

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