Rigging a Quadruped in Maya With Jason Baskin
English | 1h 56m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 669MB
Genre : eLearning
Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: mans best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First youll learn how to create a basic skeleton positioning joints to deform the mesh at specific locations and adding controls for the head neck and ears. Youll then rig the hind legs adding subfoot pivots that allow the dogs legs to connect to the ground when walking and running.
Jason also covers more advanced techniques such as creating a stretchy back and head for more energetic animation and controlling the dogs tags with dynamics. Finally youll learn how to bind the mesh to the skeleton and test the rig by putting it through a simple animation.
Creating the skeleton
Rigging the head ears and front and hind legs
Working with expressions
Adding extended twist functionality
Creating an FK/IK tail
Making the rig scalable
Binding the mesh to the skeleton and painting skin
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