Solid Angle Katana 2.5 / 2.6 To Arnold v2.0.3.0 (Win/Lnx)
Solid Angle Katana 2.5 / 2.6 To Arnold v2.0.3.0 (Win/Lnx) | 98 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Solid Angle Katana 2.5 To Arnold 2.0.0.1
Solid Angle Katana 2.5 To Arnold 2.0.0.1 | 17 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Solid Angle Katana 2.5/2.6 to Arnold 2.0.4.0
File size: 48 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

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The Foundry Katana 2.6v3 (Win/Lnx)
The Foundry Katana 2.6v3 (Win/Lnx) | 530 MB

KATANA offers a highly efficient, collaborative, asset-based approach to look development and lighting that gives you the creative scope and scalability to meet the needs of today's most demanding visual effects projects.
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Solid Angle Katana.2.52.6 to Arnold 2.0.3.0
File size: 51.2 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Solid Angle Katana 2.5  2.6 To Arnold.v2.0.3.0 (WinLnx)

Solid Angle Katana 2.5 / 2.6 To Arnold v2.0.3.0 (Win/Lnx) | 98 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Download Now

Solid Angle Katana 2.5/2.6 to Arnold 2.0.3.0
File size: 51.2 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

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The Foundry Katana 2.6 v2 (Win/Lnx/x64)
File size: 200/356 MB

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FXPHD – KAT202 Katana Production Primer

FXPHD – KAT202 Katana Production Primer
Duration 10 Chapters Project Files Included MP4
Katana Production Primer
Course Number:KAT202
Professor: Mattdleonard
Software Version: 2
Original Run Date: January 2016
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FXPHD - KAT202 Katana Production Primer
FXPHD - KAT202 Katana Production Primer | 1.41 GB

This course will take a new artist through all the key features of Katana while focusing on two main projects. Well start by looking briefly at how to properly import data into Katana from Maya and have it organised in a way that utilises Katanas powerful Collection Expression Language. From there well learn about building and assigning Materials to geometry, creating lights via the Gaffer, setting up the renderer and defining render passes.
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