Solid Angle Maya To Arnold 2.0.2.1.for Maya 2016-2018

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 | 583.7 mb

Solid Angle has released version 2.0.2.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.2 core.
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MMograph Plus - The Ultimate Introduction to Arnold 5 for Cinema 4d
Mograph Plus The Ultimate Introduction to Arnold 5 for Cinema 4d | 6.5 GB
Duration 10+ h With Project Files MP4

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Mograph Plus - The Ultimate Introduction to Arnold 5 for Cinema 4d
Mograph Plus The Ultimate Introduction to Arnold 5 for Cinema 4d | 6.5 GB
Duration 10+ h With Project Files MP4

In this series of premium video tutorials in more than 10 hours, thatís more than 600 minutes of video tutorials, we learn how to use Arnold 5 for Cinema 4d.
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SolidAngle Maya to Arnold v1.4.2.2 for Maya 2015 to 2017

SolidAngle Maya to Arnold v1.4.2.2 for Maya 2015 to 2017 WinMacLnx
English | Size: 210.6MB
Category: Tutorial
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
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Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018
Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 172 MB


Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
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Solid Angle Houdini To Arnold v2.1.3 for Houdini (Mac OSX)

Solid Angle Houdini To Arnold v2.1.3 for Houdini (macOS / Linux) | 277 MB
Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

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SolidAngle Maya to Arnold v1.4.2.2 for Maya 2015 to 2017 WinMacLnx

SolidAngle Maya to Arnold v1.4.2.2 for Maya 2015 to 2017 WinMacLnx
English | Size: 210.6MB
Category: Tutorial
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
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Solid Angle Houdini To Arnold v2.1.3 for Houdini (macOS / Linux)
Solid Angle Houdini To Arnold v2.1.3 for Houdini (macOS / Linux) | 277 MB

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.

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Exterior Rendering Strategies with Arnold and Maya
Exterior Rendering Strategies with Arnold and Maya
Duration 2h 40m With Project Files MP4

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Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017 170826

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017 170826

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017 | 146 MB


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Features:

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