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Solidangle Maya To Arnold 0.22.1 (Windows/MacOSX)

Solidangle Maya To Arnold 0.22.1 (Windows/MacOSX) | 140.7/144.6 MB

MtoA is a plug-in for Autodesk Maya which provides a bridge to the Arnold rendering system from within the standard Maya interface. Once installed, and the plug-in loaded in Maya, all you need to do is select Arnold rendering in Maya to start rendering your scenes.

Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer抯 hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Platform: Windows 64-bit, Mac OSX 64-bit

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Solidangle Maya To Arnold 0.22.1 (Windows/MacOSX)
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Tags: Windows, MacOSX, Arnold, Solidangle

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