PhoenixFD ADV 22000 Maya 2016 Vray 3.0 | 38.0MB
Phoenix FD/Maya - 2.2
Emit from texture/color isn't working in the latest nightly builds - resolved.
Fix phx_clouds.ma scene - resolved.
Setting output path for the caches is not working correctly - resolved.
Fix phx_dissipation.ma scene - resolved.
Fix phx_multicolor.ma scene - resolved.
PhoenixFDSource is missing name for the map parameters - resolved.
Improve the Opacity Graph - resolved.
Fix phx_vent.ma scene - resolved.
Most of the render elements do not work in geometry mode - resolved.
The cache path must be exported always with unix type slashes - resolved.
Direct RGB channel access in the fire/smoke colors - resolved.
Add the meter scale as an attribute to the Ocean texture - resolved.
Render gizmo support for Alembic files in VRayProxy - resolved.
Render gizmo should also support VRayMesh - resolved.
Rewinding meshed smoke simulation crashes Maya - resolved.
Phoenix PGroup: "Render time only" and "Use Simulator's cache" do not work with motion blur - resolved.
PhoenixFDField doens't work in batch mode - resolved.
Crash when using a texture map with noise - resolved.
Show the actual grid bounding box even if the cache is not loaded - resolved.
Mesher freezes with specific cache - resolved.
Crash when the cell size is set to zero - resolved.
Issue with fire and smoke simulations when changing the render mode - resolved.
Phoenix crashes Maya when using proxies - resolved.
Creating Phoenix nodes in the viewport is not working with viewport 2.0 - resolved.
Crash with nightly builds when using file textures - resolved.
The "Ocean" attribute should be grayed out for the "Maya mesh" render mode - resolved.
Ability to create animation loop - resolved.
Referenced simulators should be able to read their cache from the original scene path - resolved.
Phoenix simulation crashes when using animated particle instancer as source - resolved.
Option to turn on/off the RT support - resolved.
Textures for displacement are with flipped y/z axis - resolved.
Particle age render element - resolved.
The Visibility attribute can't be animated - resolved.
Phoenix FD fails to initialize OpenGL 2.0 if Maya was started with a file to open - resolved.
Reusing frames with frame interpolation is not working - resolved.
Add start/stop frame controls for the resimulation - resolved.
Option to simulate with scene data from the end of the simulation interval - resolved.
Phoenix FD is not working properly when referencing the same scene multiple times - resolved.
"No to all", "Move All" and "Copy All" buttons with the "move cache" dialog. - resolved.
Simplify the UI - resolved.
Geometry caching between renders crashes with Phoenix - resolved.
Particle group - "Render Time Only" should be always clickable - resolved.
Crash with bodies entering the simulator - resolved.
OpenGL error in Viewport 2.0 - resolved.
Fluid attraction toward objects - resolved.
Foam shader - global size threshold for all rendering types (not only fog) - resolved.
Support for motion blurred render gizmos and glass geometry - resolved.
Mesher - resolved.
Bugged UV coordinates in some rare cases - resolved.
Wrong bounding box in Viewport 2.0 - resolved.
Crash with Resimulation when "Temporary Channels" includes the UVW channel, but UVW For MB is on - resolved.
Ocean texture in Maya - resolved.
Lifespan option for the simple particles - resolved.
Support for instancers and true instancing - resolved.
Instanced geometry is not supported - resolved.
Incorrect simulator wrapping when using as non-solid source - resolved.
Random freezing during resimulation - resolved.
Generate/Receive Caustics options are swapped in the foam shader - resolved.
Foam shader caustics do not work if gi visibility is off - resolved.
Render channel for volumetric normals - resolved.
Geometry mode for the foam shader - resolved.
Particle sources are processed even when they are ignored from "Scene Interaction" - resolved.
"Disable Liquid Shadows" option can prevent also self-shadowing - resolved.
Direct support for vrmesh and alembic files - resolved.
[design] Remove Preview Color slider - resolved.
Render channel for z-depth - resolved.
[design] Curve and Gradient point reduction - resolved.
Occasional jittering with wavelet turbulence and adaptive grid - resolved.
Wrong position of the particles when resimulating with increased grid resolution - resolved.
Resimulation must automatically change the transparency graph in order to match the base simulation - resolved.
Newly created cells with adaptive grid with jammed wall, are not frozen - resolved.
"Per vertex" Object velocity is not affecting normal geometry (only sources) - resolved.
Intermediate objects must be always ignored, even if they are selected - resolved.
Foam Particles do not follow surface with displacement. - resolved.
Smoothing option for the input cache that can be used to remove grid artifacts - resolved.
Incorrect rendering with emissive lights and Irradiance Map - resolved.
Tooltips in the attribute editor - resolved.
Phoenix render elements are 2 times brighter then they should be - resolved.
Phoenix Particle Group should take into account the lifespan attribute of the particle system - resolved.
[design] Simple method needed for creating a standing volume - resolved.
Improved motion blur using the UVW coordinates - resolved.
[design] Add "Add Selected Objects" button to Source Objects UI - resolved.
Wrong bounding box calculation with adaptive grid and "No Below Initial Grid" off - resolved.
Texture animation during simulation is lagging one frame behind - resolved.
Action buttons outside the AE scroll area - resolved.
Phoenix FD Extra attributes - resolved.
Bug with "Modulate by Velocity" option - resolved.
Wrong simulation with "Maya Mesh" render mode turned on - resolved.
"Flip Y and Z" option works wrong - resolved.
Ability of the foam and splash size to vary - resolved.
Support for subdivision and nurbs surfaces during the simulation - resolved.
Emission lights do not work with texture source for emission - resolved.
Slow viewport preview even with all channels disabled - resolved.
Sometimes during the simulation the viewport shows wrong/empty frame - resolved.
Incorrect force with "Wind from movement" in the first frame if the simulation was not started from there - resolved.
Wrong size information in the "Manual adaptation limits" rollout - resolved.
Phoenix is not working with VRayDistanceTex - resolved.
Foam shader - render time particle reduction - resolved.
Simulation without cache files - resolved.
Simulator do not render with motion blur, velocity channel, "play speed" set to 0 and "wind from movement" option turned on - resolved.
Dead lock at the last frame with the new synchronization when time scale is 0 - resolved.
Support for VRayVertexColors texture - resolved.
Grid adaptation must not depend on the max advection step - resolved.
Crash/Incorrect result with quad face sets as sources - resolved.
Wrong emission with intersecting bodies if their sources are animated or the grid change in size - resolved.
Support for instancer in geometry mode - resolved.
Bodies should be able to automatically clear cells inside them - resolved.
Intermediate object affecting VRayDistance texture when used from Phoenix FD - resolved.
Support for viewport subdivision - resolved.
VRayDistanceTex do not update with moving geometry - resolved.
Invalid emission color with sharp graph changes near the zero - resolved.
Lagging animation with parent constraint nodes - resolved.
Wrong body transformation with parent constraint in batch mode - resolved.
GPU preview is not accurate with ignore alpha option - resolved.
Viscosity is working differently in Maya - resolved.
The custom gravity vector should be set in world space, not in node space - resolved.
Phoenix emitter should attach its particles system to the simulator as a parent - resolved.
The emissive lights must produce specular lighting - resolved.
The cache path is not updated properly after changing the workspace - resolved.
Ability to load frames from the base simulation in resimulation mode - resolved.
Foam shader ignores the "invert gizmo" option - resolved.
Fix the way the .vrscene exporter uses openList()/closeList() to conform to the documentation (may be major break!) - resolved.
The grid size information is not updated properly when using Viewport 2.0 - resolved.
Wrong rendering with VRay 3.0, geometry mode and other geometry inside the simulator - resolved.
Resimulation is broken - closed.
Links are Interchangeable - Single Extraction - Premium is support resumable