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3d Coat V4.7.11 64
3d Coat V4.7.11 64 | 571.3MB

Easy Texturing & PBR

Microvertex, Per-pixel or Ptex painting approaches
Realtime Physically Based Rendering viewport with HDRL
Smart Materials with easy set-up options

Multiple paint Layers. Popular blending modes. Layer groups

Tight interaction with Photoshop

Texture size up to 16k

Fast Ambient Occlusion and Curvature map calculation

Rich toolset for all kind of painting tasks, and more…
Digital Sculpting
Digital Sculpting

Voxel (volumetric) sculpting key features:

No topological constraints. Sculpt as you would with Clay

Complex boolean operations. Fast kit bashing workflow

Traditional sculpting offers you such powerful technology as:

Adaptive dynamic tesselation (Live Clay)

Dozens of fast and fluid sculpting brushes

Boolean operations with crisp edges

3D Printing Export Wizard. See more…
Ultimate Retopo Tools

Auto-retopology (AUTOPO) with user-defined edge loops

Fast and easy-to-use manual Retopo tools

Possibility to import reference mesh for retopologization

Use your current low-poly mesh as your retopo mesh

Retopo groups with color palette for better management

Advanced baking settings dialog

And more…
UV Mapping
Fast & Friendly UV Mapping

Professional toolset for creating and editing UV-sets

Native Global Uniform (GU) unwrapping algorithm

Multiple UV-sets support and management

Support ABF, LSCM, and Planar unwrapping algorithms

Individual islands tweaking

Lastly, it is fast, easy, and fun to use.


29.09.2015 4.7.11[beta]

Primitives for retopo room. This is rather template than complete toolset. Only one primitive present there, list will be essentially extended in next update.

Coat tool. This is non-destructive and precise version of VoxLayer. This is important step, it opens family of nondestructive tools in 3D-Coat.

Imput decreased (the time between human’s action and visual feedback on the screen).

Enable VoXRay in surface tools, Backface culling will be turned off in VoXRay tool.

Correct normals sampling usage in Live Clay based tools.

Fixed crash related to extrusion using “Initial vertex normals”.

Everywhere in primitives edit boxes replaced with sliders.

Better quality for 3D lasso selection

Undo for renaming layer

a lot if small stability fixes.
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