Substance Designer 5 is a node based texturing tool to create materials. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Make any change you want at any time, as it automatically applies to all the outputs of your substance. The fastest way to create and edit complete texture sets.
Revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
Real-Time PBR viewport
Match any game engine via custom shaders.
Interactive path-tracing for photo-realistic rendering.
The most advanced real-time post processing technology.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renowned procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.
This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. There is simply no limit to what you can create using this tool.
Use images as gradients and pan through these textures to easily create dynamic and animated gradients and masks.
Create smooth or sharp bevels on any shape or pattern and generate hard surface detail normal maps in a few minutes!
New Blending Modes
The standard blend node now features the most popular blending modes such as Overlay and Soft Light
Apply any image on your mesh with no visible seam, control the scale and rotation of the projection and marvel at the seamless texture!
Random FX-Map input
FX-Map can now pick from multiple inputs randomly. This will allow you to splat or scatter a multitude of objects on a texture at once.
Allegorithmic Substance Designer 5.5.1:
ray Add "IQ" mode for cloud rendering
ray Update to Iray SDK 2016.1.5
[MDL] View in 3D View does not work properly the first time
[MDL] gradient_interpolation_linear is not exported with the full path
[MDL] newly created frame bottom right corner is exactly aligned with the related node
[MDL] Root material thumbnail does not update in some cases
[MDL] Crash when delete all nodes and redo
[MDL] Sluggish performances in the graph display compared to Substance Graph
[MDL] Can't export MDL module because of IOR parameter
[MDL] Displayed parameters don't correspond to the selected node
[3D View] MDL Material that comes from an MDL Graph is not reseted when root node is deleted
[3D View] Default camera framing is lost after loading fbx's mesh
[3D View] Texture assignment is not kept when switching to Iray
ray Warning message from IRay when moving camera
ray Crash when switching to Iray
ray VCA Password (If need) not saved
[Graph] Crash when deleting nodes
[Graph] Pressing CTRL to copy link doesn't work with Material mode
[Graph] Crash when deleting output node in an instance node material
akers[3D View] Can't load high definition mesh
[Mac][3D View] Crash when trying to restore detached ShiChuang on secondary monitor
[Parameters] Cannot edit a value in a spinboxedit without removing the suffix
I Use "Cancel" when closing SD should stop message box
Crash when opening two 3D Views
Crash in Alg::Scripting::Engine when using lots of VisibleIf condition
Files get deleted by autosave if a .algautosave file exists.
Links are Interchangeable - No Password - Single Extraction