Corona Renderer v1.4 For 3ds Max | 124 Mb
Corona Renderer for 3ds Max is now available with many new features to this CPU-based un(biased) photorealistic renderer. Render times can be reduced by as much as 50 to 70% thanks to the new denoising capability, which is based on the 3D scene information and not just a 2D post-process effect, while adaptive rendering further reduces noise and grain in renders. Corona now also efficiently handles scenes with more than 255 lights.
Workflow is accelerated thanks to multiple render regions in interactive rendering, the Visual Frame Buffer allowing renders to be saved for quick A / B comparisons, the use of Nitrous for viewport drawing of all Corona Light / proxy / scatter items, and the option to display Corona Scatter objects as pointclouds in the viewport.
The update also brings with it an extensive list of other improvements and features, bug fixes, and support for all versions of 3ds Max, including the recently released 2017 version, in the installer.
Corona Renderer offers both biased and unbiased rendering solution at the user's discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.
Ease Of Use
Usability is our strongest weapon. Render setup is really as simple as pressing "Render". Most new users will learn Corona in just one day, and fall in love with it over the next few.
Corona Renderer brings you state of the art, fully-featured interactive rendering. You can change materials, lights, and create and adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically, usually within less than a second. It runs completely on the CPU, so it has no limitations to what it can handle.
Corona Renderer is extremely flexible. We understand how important it is to be able to "bend" physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire.
Speed is an important factor in production that cannot be ignored. A usable renderer must always deliver results as fast as possible and that is why we are always looking for.
The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many "little" workflow tweaks that will make your life much easier.
Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up.
The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials.
SSS & Volumetrics
Corona Renderer also offers the volumetric/SSS rendering option since the version 1.0. We call it the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, .
Traditionally, users had to choose to either use unbiased algorithms without any caching and wait long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds.
Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways - for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox's Deadline render farm management systems.
Proudly CPU Based
Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.
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