The Foundry COLORWAY 2.1 v2 (2016-Win/Mac) | 66.93 MB | 69.72 MB
Colorways unique feature set is designed to take the drudgery out of all aspects of creating and managing artwork variationssaving significant amounts of time, reducing the potential for errors and letting you concentrate on refining your designs aesthetics. With the power to iterate freely and make changes right up to the last minute, you can explore more options and ultimately arrive at better decisions. And since your ideas are communicated with the benefit of true 3D lighting, shading, materials and depth of field, youll have the confidence that your stakeholders fully appreciate your intentions.
With Colorway, you can quickly iterate on looks, explore different color combinations, save and manage any number of variations and convincingly communicate your ideasall without time-consuming re-rendering. Client made last-minute changes that mean your concept needs new images? No problemyour Colorway project will automatically pick up the updated files, so you can re-export all of your variations with just a couple of clicks.
With LiveSources, any element you use within your layout3D model, 2D image, vector artwork or color palette - is not just a single file, but as many different files as you like. You simply add the alternatives to the same folder, and then you can switch between them with a single click. LiveSources also let you work in parallel with other team members: color designers can focus on look development while the 3D team continues to update the form, materials and lighting, and art directors tweak or swap images and texture maps. Your Colorway file will always represent the most up-to-date revision of the project.
Want to get started with your design or artwork, but Marketing and Legal are still arguing about the copy? Product Management hasnt yet nailed down the tech specs? With text attached as a LiveSource, you can go ahead and refine your layout, then update your copy at any time simply by changing a text file - all of your creative decisions will remain intact. Whats more, if the same text is used over multiple outputs, you just need to make a single update and all of your projects will reflect the change. With Colorway, copy is no longer a bottleneck to the design process, so you can beat that deadline.
Palette creation and management
Colorway makes it easy to create and manage color palettes. Build palettes from scratch using a swatch system or traditional color sliders; you can search visually or by name, or enter a precise numeric color value. You can also browse from collections of palettes already stored in your file system, and since palettes can be attached as LiveSources, you can easily update colors across multiple projects by making a change in a single place. Save, swap and share your palettes with other users; quickly experiment with different looks; and step through your variations with a single click.
Welcome to a whole new way to color your world! With Colorway Assets, you can change the colors, textures and lighting on your MODO or CINEMA 4D 3D models without 3D expertise, and without the need to re-render. See your changes in real time, either fully-shaded or flat-shaded, and save out the variations you like. The fully-shaded versions are great for communicating your ideas, while the flat-shaded ones are perfect for use in tech packs - no need to redraw the asset in 2D every time theres a geometry change! And you can even export your created variations back to the 3D application for further editing if required.
Whats New in Version 2.1v2:
- Visualize your Palette data as a Canvas Infographic
- Dynamically update text with values from other items
- Synchronize color and texture assignments across multiple Colorway assets
- Copy color and texture assignments between Colorway assets
- Apply a color tint to image assets
- Alter the opacity of any sheet asset
- Consolidate projects per asset
- Check your version is up to date
- See helpful keyboard shortcuts in the Status bar
- Mac OS X 10.8 Mountain Lion 64-bit, or later
- ShiChuang 7 64-bit (SP1), or later
- Graphics card with OpenGL 3.2 or later & 1 GB of GPU RAM
- 4 GB of RAM
- 2 GB of hard drive space