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Autodesk MAYA LT 2015 SP1 AIO 32Bit & 64Bit | 2.3 GB

Maya LT 2015, the latest iteration of Autodesk's cost-effective 3D animation and modeling software for professional indie game makers, introduces a series of rich new features and integrations that help advance the 3D content creation process for indie game development.

The updated application has:

- Cloud integration allows artists to browse, open, modify and save Dropbox or Autodesk 360 files to the cloud directly through the Maya LT interface. Leverage 123D Catch or 123D Creature files saved in Autodesk's 123D cloud storage as a reference for creating game assets in Maya LT;
- Unfold 3D helps facilitate the seamless creation of UV maps from 3D models;
- Substance Material Integration allows users to apply materials created in the Allegorithmic Substance Designer procedural texture creation tool to 3D models;

In addition to the new features, Maya LT 2015 also has the extension releases of Maya LT 2014, such as: support for MEL scripting, a send-to-Unity workflow, uncapped polygon export to Unity, the ability to export models or scenes up to 65,000 polygons in the FBX or OBJ formats, Human IK and IK Handle Animation, and Boolean operations on polygon geometry.

What's Fixed

General Animation

MAYA-36199 Geodesic Voxel Binding: Fix smoothing due to errors in one-ring vertex neighborhood
MAYA-36359 Maya LT auto-connecting "inverseScale" attribute of joints when they get parented is problematic


MAYA-34909 Fixed a crash when deleting a group of nodes
MAYA-35451 objExport.mll is not loaded by default on clean system
MAYA-36466 saveAttrPreset does not save string attribute from compound attribute


MAYA-24165 Fixed a crash with (polyengine - TvertexEdgeIterator - next)
MAYA-32504 Performance improvements for setting component creasing values on large meshes


MAYA-30867 In Viewport 2.0, default or scene lighting is applied to the shader during weight painting instead of flat shading like the standard viewport
MAYA-30877 Joint drawing in Viewport 2.0 is slower than it was in Maya LT 2014
MAYA-34403 Viewport 2.0 shows incorrect active trim edges on Surfaces with trimmed islands
MAYA-34870 Noise shader fails on Mac OS X in Viewport 2.0
MAYA-35711 Viewport 2.0 Settings UI doesn't reset on File > New: appears out of sync
MAYA-36035 Viewport 2.0: Alpha doesn't work in many TIFF files on Mac OS X
MAYA-36827 Fixed a joint local axis issue
MAYA-35597 ShaderFX: Float3 values give errors when exposed to Maya AE

General UI

MAYA-35251 HUD buttons no longer working in Maya LT 2014/2015

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Tags: Autodesk

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