Game Testing All in One by Charles P. Schultz
English | Feb. 21, 2005 | ISBN: 1592003737 | 416 Pages | CHM | 10.6 MB
"Game Testing All in One" reveals how to apply software test engineer methodologies to the game industry. It examines several game genres, detailing the product cycle and testing fundamentals specific to each. Master testing techniques as you work through a set of tutorials on four methodologies for producing tests for your game. Learn how to quickly produce useful test documents, capture important data, and analyze measurements. "Game Testing All in One" outlines the roles and responsibilities of a game tester, offering an in-depth look at the responsibilities of each member of the game team. Youll even get tips for finding employment in the industry as a game tester.