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Sculpt a Mech Head with ZBrush and Present it in Keyshot

Sculpt a Mech Head with ZBrush and Present it in Keyshot
English | 4h 30m | h264, yuv420p, 1280x720, 15 fps | aac, 44100 Hz, 1 ch | 2.25 Gb
Genre: eLearning

Learn to model this complex 3d asset and learn more about sculpting in ZBrush for games or film.

In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into KeyShot for our final test renders.

What am I going to get from this course?
Over 23 lectures and 4.5 hours of content!
Model a mech head or helmet inside of ZBrush
Add quick materials to the object and render it inside of Keyshot
(Buy premium account for maximum speed and resumming ability)
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Tags: Sculpt, ZBrush, Present, Keyshot

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