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SDL Game Development

SDL Game Development By Shaun Mitchell
2013 | 256 Pages | ISBN: 1849696829 | EPUB | 3 MB

What you will learn from this book
Draw in SDL and build the SDL_image extension
Develop reusable classes
Get to grips with game related object-oriented programming
Integrate a variety of user inputs into your games, such as joysticks or keyboards
Use factories that enable us to create objects dynamically at runtime
Create 2D maps through the use of tiles
Easily apply the framework to different game genres
Understand the scrolling of a tile map using the position of the player and collision detection

In Detail

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.

guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.

Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.


Written as a practical and engaging tutorial, guides you through the development of your own framework and the creation of two exciting, fully-featured games.

Who this book is for

is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.

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Tags: Development

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