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Video Games, Violence, and Crime

Patricia D. Netzley, "Video Games, Violence, and Crime"
2014 | ISBN-10: 1601527527 | 80 pages | PDF | 3 MB

Advances in video game technology have fueled a growing appetite for video games of all sorts. Gaming at its core is a form of entertainment but for some it has also become an obsession. Video Games and Society explores the highs and lows of this most ubiquitous technology-how video games have influenced people and daily life. Sidebars, direct quotes, and a list of organizations to contact add depth and information to the books in this series.


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Tags: Violence

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