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AI Techniques for Game Programming (Premier Press Game Development) by Mat Buckland
Cengage Learning PTR; 1 edition | October 14, 2002 | English | ISBN: 193184108X | 480 pages | PDF | 20 MB

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can incorporate each technique into their own games. After a whirlwind tour of Windows programming, readers will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for their game agents.

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Tags: Development, Buckland, Premier, Techniques

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