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Interactive Computer Graphics - A Top-Down Approach with Shader-Based OpenGL (6th edition)

Interactive Computer Graphics - A Top-Down Approach with Shader-Based OpenGL (6th edition)
Published: 2011-04-10 | ISBN: 0132545233 | PDF | 768 pages | 12.54 MB


This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
Computer animation and graphics-once rare, complicated, and comparatively expensive-are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL? 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.



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Tags: Shader, OpenGL, Approach, Graphics

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